Morningstar: Descent to Deadrock

Official walkthrough

Here’s the official walkthrough to our indie atmospheric adventure game Morningstar: Descent to Deadrock. Players take control of Powell, a space trader who crashlands on the desert planet of ‘Deadrock’ and must now navigate through the wrecks of two starships and the aforementioned planet hoping to find a way to escape.

However, even the most veteran space explorers may need a little help now and again. For that reason we created this walkthrough.

You can also download this walkthrough as a PDF booklet at Phoenix Online Publishing.

  • Go towards the cockpit.
  • Pick up WRENCH.
  • Search CARGO CONTAINER, you get a DOLL.
  • Use WRENCH on CONTROL PANEL.
  • Go TO COCKPIT.
  • Go to CAPTAIN NOVAK.
  • Pick up SCREWDRIVER.
  • Go to the corridor to the door leading to engineering.
  • Use DOLL on CONTROL PANEL.
  • Go TO ENGINE ROOM.
  • Pick up GLUEGUN.
  • Search SPACE BETWEEN CABINETS. You get ADHESIVE COMPARTMENT.
  • Use SCREWDRIVER on LOOSE PANEL.
  • Use WRENCH on POWER CONDUIT PANEL.
  • Pick up BROKEN FUEL CELL.
  • Go to the medical room.
  • Open FIRST AID BOX.
  • Pick up SYRINGE.
  • Go to the CARGO BAY.
  • Search all cargo containers. (One will give you a FIRECRACKER. Red container will give you an achievement.)
  • Use the SYRINGE on INDUSTRIAL NANOGLUE. You get a SYRINGEFUL OF NANOGLUE.
  • Go to the cockpit.
  • Use SYRINGEFUL OF NANOGLUE on CAPTAIN NOVAK. You get a STEEL ROD.
  • Go to the CARGO BAY.
  • Use STEEL ROD on CONTAINERS BLOCKING THE WAY.
  • Go to LOADING AREA.
  • Search CARGO CONTAINER. You get a MILITARY GAS MASK.
  • Pick up A CAN OF BEER.
  • Go back to CARGO BAY.
  • Go to the medical room.
  • Use KEYBOARD. Johansen’s chamber opens in the corridor.
  • Go to the CORRIDOR.
  • Pour the CAN OF BEER into the DRAIN.
  • Search DRAIN. You get an APPLICATOR HEAD.
  • Use WRENCH on HIBERNATION FLUID TUBE.
  • Pick up ADAPTER TUBE.
  • Pick up ELECTRIC WIRES.
  • Use APPLICATOR HEAD on GLUEGUN. You get a HALF-ASSEMBLED GLUEGUN.
  • Use ADHESIVE COMPARTMENT on HALF-ASSEMBLED GLUEGUN. You get an ASSEMBLED GLUEGUN.
  • Go to the cargo bay.
  • Use ASSEMBLED GLUEGUN on INDUSTRIAL NANOGLUE. You get an ARMED GLUEGUN.
  • Go to the medical room.
  • Use SCREWDRIVER on SERVICE PANEL.
  • Use WRENCH on STEEL PIPE. You get a STEEL PIPE.
  • Pick up INSULATION.
  • Use ADAPTER TUBE on GAS MASK. You get GAS MASK WITH TUBE.
  • Use INSULATION on GAS MASK WITH TUBE. You get GAS MASK WITH TUBE AND FOIL.
  • Use ARMED GLUEGUN on GAS MASK WITH TUBE AND FOIL. You get MAKESHIFT FILTER.
  • Go to the cockpit.
  • Go to FANCY SCREENS.
  • Use VENTILATION CONTROL. The ventilator in the medical room stops.
  • Go to the medical room.
  • Pick up USED CARBON FILTER.
  • Use MAKESHIFT FILTER on VENTILATOR.
  • Go to the cockpit.
  • Go to FANCY SCREENS.
  • Use VENTILATION CONTROL. The ventilator in the medical room starts again.
  • Go to cockpit.
  • EXAMINE HULL.
  • Use ARMED GLUEGUN on HULL BREACH.
  • Go to the medical room.
  • EXAMINE HULL.
  • Use ARMED GLUEGUN on HULL BREACH.
  • Go to the cargo bay’s loading area.
  • EXAMINE HULL.
  • Use ARMED GLUEGUN on HULL BREACH.
  • Go to the medical room.
  • Pick up GLASS CONTAINER.
  • Go to the corridor.
  • Use GLASS CONTAINER on SPILLED HIBERNATION FLUID. You get HIBERNATION FLUID SAMPLE.
  • Go to the medical room.
  • Use HIBERNATION FLUID SAMPLE on ANALYZER.
  • Go to the cargo bay’s loading area.
  • Use ELECTRIC WIRES on CONTROL PANEL.
  • Use CONTROL PANEL. The loading door opens.
  • EXIT SHIP.
  • EXAMINE SAND.
  • Pick up SALTPETER from SAND RICH IN SALTPETER.
  • WALK TO DESERT. Your satmap appears.
  • Go to MILITARY CRUISER WRECK. You end up at a GORGE.
  • Go to WEIRD STONE HEADS.
  • Search CARGO CONTAINER. You get an INSECT REPELLENT.
  • Use INSECT REPELLENT on USED CARBON FILTER. You get CARBON AND SULFUR.
  • Use SALTPETER on CARBON AND SULFUR. You get BLACK GUNPOWDER.
  • Use BLACK GUNPOWDER on HUGE STONE PILLAR.
  • Use FIRECRACKER on STONE PILLAR WITH EXPLOSIVES.
  • WALK OVER GORGE.
  • WALK TO DESERT. Your satmap appears.
  • Go to MILITARY CRUISER WRECK.
  • ENTER SHIPWRECK.
  • Search CORPSE. You get MENDEZ’S PASSCARD.
  • Pick up ENERGY CABLE.
  • ENTER HIBERNATION ROOM.
  • Go to LOCKERS on the right.
  • Use MENDEZ’S PASSCARD on CARD SLOT.
  • Pick up LOADED PARTICLE RIFLE.
  • Go back to the wrecked ship’s cockpit.
  • CLIMB DOWN LADDER.
  • Use LOADED PARTICLE RIFLE on CONTROL PANEL.
  • Use STEEL ROD on DOOR.
  • Enter DOOR.
  • Go to ENGINE.
  • Search CORPSE. You get HABIB’S LOG. A CAMP is revealed on the SATMAP.
  • Use WRENCH on PLASMA COUPLING.
  • Pick up PLASMA INJECTOR.
  • Go to the GORGE.
  • Use ENERGY CABLE on PORTABLE PYLON.
  • CLIMB DOWN TO LEDGE.
  • Search CORPSE. You get a SHOVEL HEAD.
  • Search CARGO CONTAINER. You get some COPPER WIRE.
  • Go to CAMP.
  • Search CORPSE. You get ROSSO’S LOG. APPROXIMATE SOURCE OF DISTRESS BEACON is revealed on the SATMAP.
  • Search other CORPSE. You get a TASER.
  • Search DEAD GUNNER. You get COULTER’S PASSCARD.
  • Pick up TENT POLE.
  • Pick up ROPE.
  • LOOK BEHIND BOULDER.
  • Use STEEL PIPE on SHOVEL HEAD. You get a SHOVEL.
  • Use SHOVEL on GRAVE.
  • Search CORPSE.
  • You get a BROKEN SCANNER.
  • Go back to CAMP.
  • Use SHOVEL on CARGO CONTAINER. You get a BROKEN RADIO.
  • Use BROKEN RADIO on BROKEN SCANNER. You get a SHORT RANGE SCANNER.
  • Use TENT POLE on SHORT RANGE SCANNER. You get a LONG RANGE SCANNER.
  • Open your satmap.
  • Use LONG RANGE SCANNER on APPROXIMATE SOURCE OF DISTRESS BEACON. The SOURCE OF DISTRESS BEACON is revealed on the SATMAP.
  • Go to SOURCE OF DISTRESS BEACON.
  • WALK TO LEDGE.
  • Search DEAD GUNNER. You get DERTL’S PASSCARD.
  • Search WRECKAGE. You get a BREACHING CHARGE.
  • Go back to the MILITARY CRUISER WRECK.
  • Use COULTER’S PASSCARD on CARD SLOT.
  • Pick up PICTURE FRAME.
  • Use DERTL’S PASSCARD on CARD SLOT.
  • SEARCH DARK LOCKER. You get an EMPTY PLASMA FLARE.
  • Go to the GORGE.
  • CLIMB DOWN TO LEDGE.
  • Use ROPE on BOULDER.
  • Use PLASMA INJECTOR on EMPTY PLASMA FLARE. You get a CHARGED PLASMA FLARE.
  • Use CHARGED PLASMA FLARE on BOTTOM OF GORGE.
  • Go to BOTTOM OF GORGE.
  • Search CORPSE. You get a WRIST-WATCH.
  • Go to the CRATER.
  • WALK TO LEDGE.
  • Use LONG-RANGE SCANNER on MASSIVELY HUGE DOOR. The scanner picks up gravitational fluctuations.
  • Use TASER on BREACHING CHARGE. You get a CHARGE WITH DETONATOR.
  • Use WRIST-WATCH on CHARGE WITH DETONATOR. You get an ARMED CHARGE WITH TIMER.
  • Use ARMED CHARGE WITH TIMER on MASSIVELY HUGE DOOR.
  • Go BACK TO CRATER. The charge implodes.
  • WALK TO LEDGE.
  • Enter MASSIVELY HUGE DOOR.
  • Go to DOOR on right.
  • Go to BACK OF AISLE on the right.
  • Look at STORAGE CYLINDER. There’s a human skeleton in there.
  • Go back to STORAGE, then exit BACK TO WALKWAY.
  • Enter DOOR on the left.
  • Find the SOLAR SYSTEM. Write down its code, shown on the top-left (ALIEN MARKINGS).
  • Go to STORAGE.
  • Go to BACK OF AISLE on the left.
  • Write down ALIEN MARKINGS above the cylinder that’s switched off, it’s the code for ‘OFF’.
  • Write down ALIEN MARKINGS above the cylinder that’s switched on, it’s the code for ‘ON’.
  • EXAMINE DEVICE.
  • Write down ALIEN MARKINGS, they stand for ‘GRAVITY’.
  • Go to STORAGE.
  • Go to CONSOLE.
  • Enter the code for the Solar system, then the code for ‘OFF’, then press X in the middle. The cylinder with the skeleton opens in the back.
  • Go to STORAGE.
  • Go to BACK OF AISLE on the right.
  • Search DISASSEMBLED SUIT. You get the CAPTAIN’S LOG. It mentions a star system with a lonely planet.
  • Go to the Star Chart.
  • Locate the star system with a single planet and write down its code.
  • Go back to STORAGE.
  • Go to CONSOLE.
  • Enter the code for the lonely star system you just learned, then the code for ‘OFF’, then press the X in the middle. A cylinder opens in the back.
  • Go to STORAGE.
  • Go to BACK OF AISLE on the left.
  • Go to Storage CYLINDER.
  • Use GLASS CONTAINER on GREEN GOO. You get ALGAE SAMPLE.
  • Go out to the big spinning spiral generator.
  • WALK TO END OF WALKWAY.
  • Use COPPER WIRE on PICTURE FRAME. You get a TRANSFORMER.
  • Use TRANSFORMER on BROKEN FUEL CELL. You get a FIXED FUEL CELL.
  • Go closer to the CONSOLE.
  • The ALIEN MARKINGS on the cable stand for ‘ENERGY’.
  • Enter the code for ‘ENERGY’, then the code for ‘OFF’ into the console, then press the X in the middle.
  • Go BACK.
  • Use FIXED FUEL CELL on CABLE END.
  • Go closer to the CONSOLE.
  • Enter the code for ‘ENERGY’, then the code for ‘ON’ into the console, then press the X in the middle.
  • The fuel cell is quickly recharged.
  • Enter the code for ‘ENERGY’, then the code for ‘OFF’ into the console, then press the X in the middle.
  • Go BACK.
  • Pick up CHARGED FUEL CELL.
  • Go closer to the CONSOLE.
  • Enter the code for ‘GRAVITY’, then the code for ‘OFF’ into the console, then press the X in the middle. A CRYSTAL lowers itself from the top.
  • Use CHARGED FUEL CELL on EMPTY PARTICLE RIFLE. You get a LOADED PARTICLE RIFLE.
  • Use LOADED PARTICLE RIFLE on CRYSTAL.
  • Go back to the main generator hall.
  • Try to EXIT TO CRATER. There’s a STONE HEAD blocking the way.
  • Use LOADED PARTICLE RIFLE on STONE HEAD. It transforms into a DRONE and a COMPUTER BOARD falls out of it.
  • Pick up COMPUTER BOARD.
  • EXIT TO CRATER.
  • Go BACK TO CRATER.
  • WALK DOWN INTO CRATER.
  • Search SERVICE PANEL. You get some WIRES.
  • Search the DAMAGED AUTOMATIC GUN. You get a SERVO CONTROLLER.
  • Go to the Star Chart room.
  • Use SCREWDRIVER on WALL PANEL.
  • Crawl through VENT.
  • Go to PANEL.
  • Use SCREWDRIVER on PANEL.
  • Disconnect one of the WIRES under the panel.
  • Use COMPUTER BOARD on the CIRCUIT BOARD.
  • Use WIRES on COMPUTER BOARD.
  • Use the WIRES to cycle to the code for ‘OFF’. The ventilator stops.
  • Go BACK TO VENTILATOR ROOM.
  • Crawl through VENTILATOR.
  • LOOK BEHIND STONE HEADS.
  • GO TO HIDDEN ROOM.
  • Pick up ENERGY CELL.
  • Pick up WELDING TOOL.
  • Pick up DIAGNOSTICS COMPUTER.
  • Use DIAGNOSTICS COMPUTER on STONE DRONE.
  • Search CORPSE. (Get achievement.)
  • Go back to the hangar.
  • Examine DAMAGED STONE DRONE.
  • Use DIAGNOSTICS COMPUTER on any part of the DAMAGED STONE DRONE.
  • Go back to the DAMAGED STONE DRONE.
  • Use ENERGY CELL on EMPTY SLOT.
  • Use WRENCH on WEAPONS.
  • Use one of the LOGS from the inventory on the SERVO CONTROLLER.
  • Use another LOG from the inventory on the SERVO CONTROLLER.
  • Use the SERVO CONTROLLER with 2 memory cards in it on the MAIN COMPUTER.
  • Use the LONG RANGE SCANNER on the MAIN COMPUTER.
  • Go BACK TO HANGAR.
  • Use SHOVEL on a PILE OF ROCKS.
  • Use WELDING TOOL on DOOR.
  • Use SHOVEL on DOOR.
  • Push the DAMAGED STONE DRONE outside.
  • Go out the DOOR.
  • Use the STONE DRONE to fly back to the ship.
  • ENTER SHIP.
  • Close the loading door.
  • Go to medical room.
  • Use ALGAE SAMPLE on ANALYZER.
  • Go to engine room.
  • Use CHARGED FUEL CELL on MAIN REACTOR.
  • Use PLASMA INJECTOR on MAIN ENGINE.
  • Use WELDING TOOL on RIGHT ENGINE.
  • Go to cockpit.
  • Go to FANCY SCREENS.
  • Use SCREWDRIVER on right TOUCH-SCREEN.
  • You get a TOUCH SCREEN.
  • Go to CAPTAIN NOVAK.
  • Use TOUCH-SCREEN on CONSOLE.
  • Go to engineering.

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